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These are big files. Initial Loading can take up 30 seconds

1/1 [900x506]
1/2 [636x358]
1/5 [402x226]
1/10 [285x160]
1/20 [201x113]
1/50 [127x72]
1/100 [90x50]
1/150 [73x41]
1/300 [52x29]
1/600 [37x21]
1/900 [30x17]
1/1200 [26x15]
1/1600 [23x13]
1/2000 [20x11]
1/2400 [18x10]
Upscaled 285x160
Upscaled 90x50

Comparing GTA with different PixelPerFrame settings

(contains reckless driving)

Above is an overview of available clips with different PPF settings. Press "L"/"R" to load them into the preview areas above.

Suggested combos: "1/100 <-> 1/900", "1/10 <-> upscaled 285x160" and "1/100 <-> upscaled 90x50"

Both previews should be in sync (buttons are green). If out of sync after loading press button again.

This clip was chosen because it has fast and abrupt movements which stresses low bandwidth settings. Audio has been removed to reduce ear stress.

The original 720p source with audio: https://www.youtube.com/watch?v=cVGRDjlmMFk

A PPF unit is the fraction of total original frame pixels. A PPF of 1/150 means that the frame consists of 0.66% (=1/150) source pixels. The remaining 99.33% (=149/150) is procedurally filled.

The HxW in brackets is the equivalent image size to match the same number of pixels as the PPF setting.

Areas of interest:

Dashboard
The pixel splash is taking advantage of the gradient colouring.
Yellow dial lights
The brightness punches the scanline scoring causing it to be rendered first and sharp.
Lights in rear mirror
Balance between less abrupt movements and different sizes of head lights stress blurring of splash effect.
Roof
Extreme low amount of changes prolong updates which stresses ghosting, dithering and colour shading.
Front hood/bonnet
The reflections of passing vehicle on the front hood/bonnet.